Stellaris autocannon. For M, S and. Stellaris autocannon

 
 For M, S andStellaris autocannon The first is to build a big military

For M, S and. came up with to counter Whirlwind + Hangar Cruisers was outperformed by a 1:1 mixture of Torpedo Cruisers and Laser + Autocannon + Point-Defense Destroyers,. but I hope to argue here why the current state of autocannon is influencing major aspects of the game negatively and need to be a priority. So now, fleet composition. They are marked with a skull icon both in the fleet power box and on the galactic map, and the exact strength number can only be seen with debug mode on. I almost always prioritize rail/coil guns and mega/giga cannons. Starbases lack PD weapons and Fighters only counter Fighters now. In a similar vein, I don't know how to get the nanite autocannon research either. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Huh, I thought xenophobes couldn’t slug up at all. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. Pairs quite nicely with the ascension perk!Stellaris Wiki Active Wikis. Stellaris Nanite Guide. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster. Devastator Torpedo / Autocannon Cruiser the short-range brawler cruiser has superb damage output and can absolutely tear through enemy fleets. I'm playing Stellaris for the first time and having hard time with an L gate. Subscribe to downloadExtra Ship Components 2. When shields are gone torpedoes should have finished armour too. You will want to have a pretty substantial fleet in this system, and generally use it as your main anchor. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. I decided to compare 4 main types of weapon against each other on same ship designs. This small mod adds 10 new army types. AC have higher DPS vs shields/hull but the lower DPH means enemies have more chances to disengage when hit. Weapon ranges play a very big part in ship combat. If you tech up missiles, throw an autocannon with em. Adaptive helps you grow faster on colonies too. 8. 99 Armor- 12. Stellaris 50354 Bug Reports 30679 Suggestions 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1211. Nanite Autocannon and Flak. So AC1 is even in tech with Coilgun3, not Coilgun2. tech_mine_dark_matter. FASC are always supported by Attack Destroyers and Attack Corvettes, which swarm in with the bombers at close range with torpedoes and small autocannon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The S slot on NL frigate also happens to be ideal for self. 61. Since the missiles slip through the shields, but the time the lasers have made it through the shields there’s no armour for them to shoot at, the missiles have destroyed it all. 2. ago. Torpedo corvettes with autocannon. Overlord Expansion Features. 袭击舰队战力与游戏时间和玩家舰队实力有关,至少为2. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. Stellaris. You can do mix fleet with: Corvette PD + auto cannon + laser or disruptors Destroyer PD + missiles + Flak + PD or disruptors Cruiser Dev Torp + 4S Autocannon Laser + PD Hangar BB FAE + M whirlwind missiles + Hangar or switch for PD missiles and hangar Some are talking about Tachyon + Kinetic Artillery. - Nanite weapons and armors. Patch 3. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. There are a number of Stellaris Diplomacy Actions that dictate the relationship between empires. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. ago. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. These IDs are intended for use with the “research_technology” console command. I posted a bug report on the Stellaris forums. In addition, while most M weapons are 2x and. General Damage is best done bye Gauss Cannons. Basics. To open the console, press ~ and then enter “research_technology (technology_id_here. A searchable list of all technology codes from Stellaris. - Gravitic weapons. Again, you may have more less than this. Therefore, the only time they become as useful as any other weapon system in the game is when your fleet jumps right into a middle of a enemy fleet which result in a close quarter battle. 8. Carriers have the same problem - if you have a carrier ship with 6 point defence and 3 hangar slots, the median range weapon will be point defence, so the ship will start. Gigacannon outclasses kinetic artillery in DPS and range unless you're going up against. Stellaris. I know is a stupid question but, what weapon from the ones I mentioned is better in what. Jump to latest Follow Reply. Haven't gotten that one yet, either. Though L slots can take either if youre making aggressive ships and don't want to dump all your power on artillery. Stellaris. You can eventually get enough repeatable techs to be able to beat the crisis with 1 system, and then use jump drives to leave the system and beat the crisis. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. 4. Somehow this planet joined the core sector on its own, so. That doesn't answer the question for. ~85. Enter Undead Hive Dragons, and 100k fleet power in only 30 years. 4. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6 composition, I advice : Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. tech_nanite_transmutation. This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles. . I always have one PD and one Hangar platform around the station. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. 4 ##### ##### Improvements Automated Exploration and Automated. Defenses should be 1 shield, 2 armor with advanced afterburners. 0) Number of years since game start is greater than 15 (×2. , Weapon_Autocannon_AC2_0-STOCK,Weapon,1,3 Weapon_Autocannon_AC5_0-STOCK,Weapon,1,2 Weapon_Autocannon_AC10_0-STOCK,Weapon,1,1 Weapon_Autocannon_AC20_0-STOCK,Weapon,1,1. It's another herculean effort from the team that we hope you will enjoy! "STELLARIS 3. Railguns are long optimal, low falloff, mid-high alpha, low fire rate weapons designed for sniping distant targets. A carrier hanging back for its hangar's range,while having PD and Flak, and a cruiser with long and medium kinetics and lasers sitting at medium range. ImperialForce9 Jan 15, 2022 @. Click however many you want, or the Transfer All button. The Stellaris 3. Complex77 • Maintenance Drone • 4 yr. znihilist. Information from today's Dev stream about 3. Full Disruptor fleets can be a thing, but the issue is raw DPS. I think the main question is: is 2x autocannon 1x plasma better than just mass missiles on your corvettes? Because if it isn't, then the autocannons and plasma throwers are just wasted research. r/Stellaris. the autocannon line actually deals more damage (to hull as well) than a disruptor #10. It's not perfect, but better than every player being required to administrate to each fleet individually, as you'd arguably not be able to control more than a single battle like that. Recently heard about this trick about how weapon DPS makes a great contribution to fleet power and the autocannon just has a massive amount of DPS on paper. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Lets dive in!Grab your Paradox discoun. 0 “Orion”. Toggle signature. Related. . This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. Explorer (Subclass) subclass_scientist_explorer. For example the ancient laster (Cavitation Collapser), resembles normal lasers. Enter the name of a technology to filter the entries in the table. I place about 15-20 of each type in my mixed fleets (for a total of 30-40). 4, so here's a collection of my standalone stuff. Most warfare is settled through space combat. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Researching its debris will give you the nanite repair system, but you have to be the one to kill it first and it can spawn anywhere in the galaxy there's an active trade route. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. Rail guns get through the shields faster and can help the missiles deal with the armour as well. Stellaris 50461 Bug Reports 30836 Suggestions 19139 Tech Support 2894 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 1 2Stellaris 50327 Bug Reports 30658 Suggestions 19053 Tech Support 2876 Multiplayer 376 User Mods 4624 Stellaris AAR (After Action Reports) Console edition. Costs 900 Engineering, Requires Coilguns; Unlocks Railgun; Crystal Infused Plating. Ditch the Tachyon lance unless you're going up against Prethoryn. Survey Systems - will survey. for comparison Small stormfire autocannon- 19. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. 4. I place about 15-20 of each type in my mixed fleets (for a total of 30-40). AlphaMod is fallow for 3. 578 22. Flak + 2x Autocannon PD + 2x Autocannon Both have the swarm computer. 392K subscribers in the Stellaris community. Well it depends largely upon what combat role you wish to serve in EVE. You'd need a completely absurd number of repeatable techs for. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. Fully compatible with At War: Advanced Ship Sections and all other At War. First, Autocannon tech starts at tier 3. Compatible with Stellaris V2. From my understanding, Autocannons have a higher fire rate than Mass Drivers and the larger version ignore armor instead of having anti-shield capabilities (though they have no penalties against them). Kinetic Weapons in Stellaris also come in multiple categories. Without further ado, here is Stellaris official patch notes. 6 Fleet Meta Prediction. The plasma launchers make great medium slot weapons to balance all the autocannons so. 3. and then Autocannon and Torpedo Cruisers will enter past the minimum range and obliterate them with no lossesMissile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. Sectors can change depending on systems gained. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. 8. 24 , 24. An empire is only as strong as its weakest link. Again, you may have more less than this. They're strictly superior to railguns when used with torpedos. Jump to latest Follow Reply. It works similiarly to, for example Warrior Culture replacing entertainers with duelists or Masterful Crafters replacing artisans with artificers. For example, when you scan the scraps of a battle, you get ~10% towards something you don't have. It is developed by Paradox Development Studio and published by Paradox Interactive. Gigastructural Engineering Version 3. Stellaris Wiki Active Wikis. I certainly remember that being the case, it’s why I stopped playing xenophobes in. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. On the first tab on a planets menus it’s down the bottom second from the left if I remember correctly. You won’t find any hard science fiction answers for this (or for most things in Stellaris). Autocannons Aside from the poor range, is there a reason to use any other weapon? their DPS advantadge is massive. Make them significantly better if we're meant to have a limited quantity. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Below is our complete list of the Technology IDs for Stellaris. Industry Technology. I posted a bug report on the Stellaris forums. DPS is through the roof, hence why the fleet power with them is so high. Metaslaves, probably. Check out the patch notes, including a long list of improvements, balance changes, bugfixes and more!The 3. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. Always make your own if you can help it. 5+ AND V2. 7 Technology List – T to Z. Kinetic Artillery, Mega-Cannon, Giga-Cannon - they all shoot stuff, they shoot very fast, very heavy projectiles a very long way and do massive damage. 8 "Gemini" update and the Galactic Paragons expansion. 8 Patch Notes & Stellaris Galactic Paragons DLC Patch Notes. If I had a corvette with a picket comp, one autocannon, and two plasma launchers, would it choose to stay at 40 range, leaving the autocannon cold until something came into range? If I had a destroyer with two medium mass drivers and two small disruptors, which range would it choose to go to, 30, 75, or something. I'll add other modders' stuff that I like whenever I have time to try it. Stellaris Real-time strategy Strategy video game Gaming. 0 unless otherwise noted. The Autocannon is quite good in isolation, the issue is that there just aren't any good short-ranged anti-armor weapons to complement it. As for the "best" corvette build- early game it doesn't matter. I'm playing Stellaris for the first time and having hard time with an L gate. Since the missiles slip through the shields, but the time the lasers have made it through the shields there’s no armour for them to shoot at, the missiles have destroyed it all. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. Things You Need To Know Before Starting Stellaris. Legacy Wikis. Colossus Project ascension perk. In other words, the ship charges to autocannon range, and then immediately attempts to fly away, but can't do that because it's a slow battleship and probably already died. 50 Damage: 5-10 Shield Damage: 100% Shield Penetration: 0% Armor. It's twice as efficient as regenerative Hull. Legacy Wikis. So it’s a platform on top f which you can build your own fun. So, I made Cruiser design with only M slots (Broadside MM\MMM\M) and filled them with. 54, 29. Autocannons are short optimal, long falloff, mid alpha, high fire rate weapons designed for brawling at close range. Stellaris > General Discussions > Topic Details. Paradox Development Studio, the developers of Stellaris, have realized the respective patch notes in a bid to fix and bring balance to the game. Devastator torp + autocannon/disrupter. 2. Line computer looks worse than it is if you don't know the kind of weird way that Stellaris computes to-hit chance (Inaccuracy is an additive - not multiplicative - miss. 3; 2; Reactions:Questions-Comments about Flak, PD, and Autocannon from the wiki. 0 unless otherwise noted. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while 2. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. So our regular corvette design, missile + autocannon will be good. 392K subscribers in the Stellaris community. Description. I'm currently researching torpedoes so I was thinking of adding one class of torpedo boat and then back them up with autocannon armed ships. Or perhaps something like "choose which tech you want to research at most, and your scientist will choose each tech required for that (or. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Patch 3. Guardians are extremely powerful Spaceborne aliens added in various DLCs. Obviously, replace technology_id_here with the technology ID of your. Massive Autocannon - XL. Drag the silhouette of whatever ship type you want to move from one fleet to the other. advertisement. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. You can up your tracking game with Auxiliary Targeting Computers and setting your ship's Combat Computer to "Picket" over computers. 000 of disruptor cruisers with the cruisers loosing basically nothing. Wszystko Dyskusje Zrzuty ekranu Prace graficzne Transmisje Wideo Warsztat Aktualności Poradniki Recenzje Stellaris > Dyskusje ogólne > Szczegóły wątku. The autocannon is one of several ship weapons available for militarized spaceships. Make two fleets, one corvette (use torpedoes and autocannon if you have them as the small slot, otherwise something anti shield or disrupters). SpecOps, Modified SpecOps, Psi Spec Ops, Atmospheric Strike Craft, Aerial Gunship Squadrons, Suicide Squads, Light Amoured Battalions, Tank Divisions, Mech Warrior Units and Atmospheric Cruisers. and I gave it 2 PD weapons as well as a M autocannon and 2 lasers to help kill smaller ships. 5 Stellaris Tech Id List – J to P. . I see in the internet that this is the easiest. That’s the only way fleet power will be 100% accurate. Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. Its mostly a. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Another way to get it is to crack open the L-cluster and find the Dessanu Consonance on the other side. Normally you'll have an ample supply of these by the time you acquire nanites, but if you have a need, this building can prove. Well. Unique Council Roles: Specialized roles and benefits are included in Galactic Paragons to. Leaders can have multiple veteran classes via traits but the UI will only display the first one. Claims cost influence. Nanite Transmutation. It improves the graphics of almost EVERY weapon in the game- adding. A place to share content, ask questions and/or talk about the 4X grand strategy…There are hostile crystalline entities of red, yellow, blue, and green throughout the Galaxy, and defend their home crystal with 4 fleets. Autocannon corvettes will wreck the missile corvettes or even just disruptor corvettes. Large Matter Disintegrators have 75% accuracy. Corvettes is a very solid unit with its high evasion. Basically I have 1 destroyer type to screen my battleships and another for the cruisers. 掠夺者是宇宙中的FTL游牧民族,他们会经常勒索其他弱小国家,要求其交出一定数量的 能量币 / 矿物 / 食物 ,否则会向拒接要求的国家发动袭击。. Due to the submod nature, a new save is required to access these new buildings. What I loved about HW, and what I think is still relevant to Stellaris as a different type of game, are the incidental details. , Autocannons: 10% progress; Physics Research: 20 points, etc, and the progress & poimts applied, to what & where are the completed Autocannons deployed, and to which field of Physics is the completed Research appied, and how can it be verified by the player? I searched the wiki for the answers to. Stellaris. This modifier is lost if they turn hostile to you for any reason. If it's pacifistic, I don't see slaves being slaves by force. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. Finally, in terms of battle, stellaris is not very punishing. Autocannon vs Railgun is more up for debate for S and M. More Help. This page was last edited on 15 May 2016, at 13:01. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy. . Efficiency. All disrupters. 837. Imo 1 fleet of missle / autocannon corvettes swarm with 2 of giga cannon / neutron bomb battleship artillery The battle ships usually end up with 2 Titans per fleet, the corvette fleets engage first and take most the damage. 61. It also contains the carrier focused tech and ship sections that are in At War: Advanced Ship Sections to give you everything you need to have a carrier focused navy. I just think the "missile boat" design is better than the "picket ship" or "interceptor. Hello stellaris community, I recently started playing stellaris and got better and better over time. 2: - Updated Habitats for 3. Is that for RP purposes or would Memorialists be OP when stacked with other genocidal empire features? Stellaris Real-time strategy Strategy video game Gaming. The nanite fighters are shield penetration 100% & armor penetration 66%, but it's tracking is 0%. In Stellaris, however, fleet battles are intended. Stellaris Wiki Active Wikis. ; About Stellaris Wiki; Mobile viewAutocannons are extremely short range. 03 dmg/day, while the (also small) T3 stormfire autocannon does 19. 1 is my own interpretation of a military focused Halo mod for stellaris. . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Titans. The strategic element lies in fleet organization and ship design, as well as when and where to engage the enemy. Autocannon/PlasmaCannon-Corvette: Strengths: Does slightly better than Disruptor-Corvettes against big ships (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster, Swarm Computer Energy Weapons (Lasers, Neutron Launchers etc. That's a sign you need better hull-damage weapons, and more of them. I read that maybe Corvette swarm with swarmer missiles and autocannon? If so, do I even need to bother putting armor/shields on them? Would maybe battleships with massive flak and neutron. Technology. Tall Tales, a Tall France mini-AAR #blacklivesmatter. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. Size, 79k roamer fleets and 178k defensive fleets. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). Originally posted by Nightmyre: Ownership shifts at the end of the war. 3. FASC are always supported by Attack Destroyers and Attack Corvettes, which swarm in with the bombers at close range with torpedoes and small autocannon. Go to Stellaris r/Stellaris. Source: Stellaris wiki. Always make your own if you can help it. Kinetic Artillery is the best Large kinetic weapon period. znihilist. 6 the carrier segment and autocannon segment are worth their value, and it doesnt drop Arc damage since it was always standalone anyway. 5K,最多10K左右。. 3 "Gemini" Patch is now available for download. Steam Workshop: Stellaris. json. In a 130 fleet size (which is standard at this phase. These IDs are intended for use with the “research_technology” console command. #1. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Ships in Stellaris basically only understand "towards", they can't move "away" from a thing. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Dec 16, 2016. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. 500 alloys worth of Stormfire Autocannon corvettes will have 144. But keep in mind Motes,Gas,Crystals,Liveing metal,Dark matter and Zro is pretty acsessible you usually will always find a deposit on a planet or on a random asteroid (exept dark matter i guess,but you don't need much of it) or you can just buy some on the market,BUT if you want nanites you need to: 1. Authors description: Amazing Space Battles. Added Armor Hardening and Shield Hardening modifiers, which. and then Autocannon and Torpedo Cruisers will enter past the minimum range and obliterate. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites, while building their empires. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. I sometimes think to myself yeah lets play the new version of Stellaris then I read a sneak peak of all the meta breaking changes and rule toss outs I'm just like fts. They are commonly found mounted in pairs, increasing their overall destructive potential. The only other real use for nanites is the nanite auto repair system for starships. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. Stellaris Wiki Active Wikis. They can be found in special predetermined systems and rival moons in size and. Ancient Giga-Cannon Archaeotech Version (Don't Know Archaeo Name) The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. And it’s very productive. phase distruptors suck big time. 2. The fact that military diplomatic weight is still stronger than this should tell you just how. Why? M gives decent range boost so your railguns and autocannons are hitting at similar range. Stellaris Wiki Active Wikis. Game start, 1PD, 2 lasers. Obviously, replace technology_id_here with the technology ID of your. PD/whirlwind corvettes should be given disrupters ideally. MrMurLock. 2. Plasma or Lasers. x. If you can get Crystal Hull tech this can help you build ships more for less. Stellaris Wiki Active Wikis. Vulnerable to kinetic weapons. Vote to kill your fellow Paradoxians! Come and play Werewolf! All player votes are equal, but some are more equal than others~ DeathbyWombat (Team Wombat) on Chemist clan votes. I suppose the more corvettes/frigates you have containing auto cannons the better outcome you will have in the cq battle. I got droids and now synths in a Fanatic Egalitarian empire. Technology. And so the Stellaris developer diary run marches on. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. Autocannons are good on corvettes. Focus on getting combat computer tech and use swarm. they aren't very good for actual damage dealing, though. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. - Gravitic weapons. You could also have PD corvettes, PD-Autocanon-Plasma/Laser. It can however be pretty challenging on to get right. But wait a minute, you have played 500 hours of stellaris and. Nanite. "Don't sweat the small stuff, unless you're micro-managing a Paradox game. Also for the autocannon fleet you might want to make it a mix ratio of rails too. Name. Railgun is starter. raw dps of PD is comparable to the raw dps of most small slot weapons. So if your wars are with vettes & few destroyers - it will shine. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. As a fleet 3. phase distruptors suck big time. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. About this time I get. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). Autocannons are. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. Plasma or Lasers. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Jump to latest Follow Reply. Starbases and Defense platforms. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. 0 (Actual), Amazing Space Battles, UI Overhaul Dynamic, UI Overhaul Dynamic + Tiny Outliner V2, Tiny Outliner V2 (note need last two for Tiny Outliner to function). It's spitting out fleets with 30K power. Report. Even split of shields + armor. 6. The differences between the weapons are much more nuanced.